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Launch rail doesn't work: practically all momentum is lost before exiting the final curve, resulting in too low and too slow a launch angle. (but found alternate path to target star)

458 mb for a 15-20 minute game is kinda ridiculous, but I'll check it out. Not today though.

I used Unreal Engine, where the engine files are around 200MB. Also, my assets and shadows weigh about 300 MB. I needed all this to create a relaxing atmosphere.

It is also a prototype that can be expanded to a full game. However, right now I don't have the money and time for that.